If you want it to affect another civ, just change the 2 places it mentions CIVILIZATION_ENGLAND to whatever civ you like. I haven't tested it in-game, but it looks good from the database side, so it should work. WHERE BuildingClasses.MaxGlobalInstances = 1 ĮND The 2 "CREATE TRIGGER" statements isn't necessary if you don't use modded civs and/or don't use modded wonders, respectively, but it won't hurt to leave them in. This first release only contains 6 races, as well as the first levels of the Cult of Storms Campaign. The main focus is changed from Classes back to races, and the Sphere's of Magic will return. SELECT NEW.Type, BuildingClasses.Type, '' This mod aims to recreate the masterpiece that was Age of Wonders 1 with the great tools Age of Wonders 3 gives us. WHERE Civilizations.Type != 'CIVILIZATION_ENGLAND'ĪND BuildingClasses.MaxGlobalInstances = 1 ĬREATE TRIGGER DisableWondersForModCivs_Astute SELECT Civilizations.Type, BuildingClasses.Type, '' (CivilizationType, BuildingClassType, BuildingType) Once the issue is out it will be added to this page. The mods are described and supported with screenshots in the 3 issue of the Stronghelm Globe. INSERT INTO Civilization_BuildingClassOverrides This mod is not opted-in to receive Donation Points.
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